
- Completed from prototype phase through to certification submission (all major submissions).
- Helping with milestone submissions (internal or external to publishers).
- QA support with green light builds/vertical slice builds.
- Help with preparation of demos for trade shows, retailers and/or press reviews.
- Test plans - our experienced leads are highly capable of writing in-depth test plans for single player and multiplayer modes, either alongside your in-house Test Lead, Production and Designers or offsite at our offices.
- Playthrough’s (all combinations).
- Multiplayer testing.
- Quality Assurance Testing (robust bug hunting).
- All constituting components of game development (AI, Collision, Environment, User Interface, Front End, Special Effects, Audio, Art and Animation, Difficulties, Camera Views and GUI testing etc.).
- Gameplay balancing.
- Unstructured – a phase of testing where our talented members of staff are encouraged to ‘think outside the box’, testing the stability of things which are overlooked in structured test plans. This ability to find bugs is a skill epitomized by all of our experienced contractors and an important component of our unmatched quality.
Gameplay consultancy is another service that Testology Ltd offers, our specialised team having worked closely with designers and scripting teams on multiple AAA titles in all stages of development.Andy Robson has worked alongside Peter Molyneux for 12 years giving gameplay feedback along with his test team.
This service provides high level evaluation of all areas of gameplay mechanics, drawing on a huge wealth of experience in the games industry to provide accurate, qualified commentary. We have been privileged to conduct consultancy on projects for numerous high profile companies such as: EA, Media Molecule and FreestyleGames to name a few. These are all repeat clients in the field of consultancy, proof that our opinions and ideas in the creative aspects of development are highly valued. |
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