Andy has been a significant part of the success of Lionhead and Bullfrog. His team's high performance standards and their ability to rise to the challenges and complexities of our games have been priceless over the years. It's been their excellent feedback that has brought us most success. Andy has always impressed me with his honesty on gameplay feedback, backing up his findings and providing possible avenues to explore using the output from his team.
Andy's experience in running testing has resulted in strong processes and procedures for running multiple projects. He has grown two test departments from scratch into our most efficient departments at Lionhead and Bullfrog. His testing team have never compromised and Andy has a strict hiring procedure for scaling his testing teams.
Their impressive bug find rate, gameplay feedback and Andy's dependability are just some of the reasons why Andy and his test department have been so respected at Bullfrog and Lionhead.
Peter Molyneux at Lionhead Studios
I have worked with Andy on many AAA games over the years and I regard him as the most professional QA manager I have ever encountered. How he manages to maintain enthusiasm and diligence after playing the same level for the thousandth time is beyond my understanding. And the chances of bugs getting past his eagle eye is pretty much impossible, as the odd sloppy coder has learnt.
Andy has turned this staggering attention to detail to the management side of QA, too. He runs the tightest, most efficient testing team the industry is likely to see. How? It's because he has the knack of picking colleagues who have the same high level of quality, ability and commitment he does, and he trains them well and works them hard.
Most of all, though, Andy PLAYS games a lot, and apart from finding bugs and so on, the eye-opener for me was the suggestions and ideas he comes up with for enhancing various play mechanics. This is another reason Andy has been a key ingredient in the making of so many memorable hit games.
Mark Healey at Media Molecule
"I've found Andy dependable and thorough in his analysis of project progress. He is never afraid to tell you how it is and remains remarkably objective in offering constructive criticism. If a project satisfies Andy and his team you can be assured of the stability and quality of the build."
Jonty Barnes, Head of Production at Bungie.
"We initially set out to use Testology to test our amBX software for compatibility with PC games, but it became clear very quickly that Andy's team provide much more than just a testing service.
Because of their years of experience, playing and testing games, we now also use Testology to provide us with qualitative feedback in addition to straight forward testing and trust their subjective judgement. I would recommend Testology to anyone in the business of providing quality product to the gaming consumer."
Jo Cooke, Chief Marketing Officer, amBX.
"NBuster approached Testology to test our real-time 3D virtual horseracing game, Harino. NBuster found Testology to be professional and reliable but friendly. The testers provided worked tirelessly and provided great feedback to improve our game. We were very impressed with the level of bugs reported and the final report was impressive too."
Harold Kim, NBuster.